Another cornerstone of Improvisation, and I'm not the first to say it, is Acceptance. Say yes. When you do, it moves the scene forward. When you don't, the scene becomes a pointless argument that nobody cares to watch or listen to.
It's ever so important that, if your partner(s) in a scene give you something, that you must use what they've given you as the building block for what's to come next. Unlike sketch, you don't have the luxury of discarding it, and hoping the next idea is better.
That being said, denial has its place, as long as it's not negation. If you're in an argument, a letigimate, constructive (and hopefully funny) argument, there is an implied sense of contrariness. You can do this by disagreeing with observations, but not out and out negation. Think of the improviser's Most Holy Yes And. Replace that, only hypothetically at first with "yes, but," or "Yes...Or..." You can creatively adjust the parameters of a creation without destroying it, and ruining the creative force of the scene.
Consider also the principle of clarification. I'll never forget a scene I did where we were to play as the A-Team. There were three players, and one was on stage. I came in, hollering, "I pity da foo!", only to have the player on stage say, "Hey, Hannibal, nice BA impersonation. He'll really lke that."
Another player came on stage, saying, "I pity da foo!", only to hear, "Oh, Murdock! You're so crazy!"
Finally, the original player said, "Well, I'll be over here in my Corvette", to which I replied, "I love it when a plan comes together."
Two players created a Mr. T performance, only to have it edited and redefined by the responding player. That's when it's truly becoming something great.
Friday, September 19, 2008
Sunday, September 7, 2008
Update to iCu blog!
In case you haven't noticed, or you're deaf (don't worry, we'll handle that), the iCu theme is up and running. Any other songs we need to have here, let us know, and we'll add them to the playlist.
Friday, September 5, 2008
The Drive
This project is becoming more and more monumental all the time. I feel as though the iCu is a relentless Juggernaut, not satisfied to stop or even slow down. We, at present, have 11 games in our stable, original games, and these games are just the beginning. Formats. Sketches. I'm astonished.
I (and others, some of whom are now in the employ of iCu), have been accused of steamrolling. Steamrolling, in improv comedy, is the act of going forward in a scene, completely oblivious to any other player who might be playing. The scene becomes a monologue, with a spectator.
The iCu is just that kind of comedy team. We are prepared to steamroll any and all that tell us we won't succeed. There's a reason we tell you to fear the funny, because it's coming whether you want it to or not.
I (and others, some of whom are now in the employ of iCu), have been accused of steamrolling. Steamrolling, in improv comedy, is the act of going forward in a scene, completely oblivious to any other player who might be playing. The scene becomes a monologue, with a spectator.
The iCu is just that kind of comedy team. We are prepared to steamroll any and all that tell us we won't succeed. There's a reason we tell you to fear the funny, because it's coming whether you want it to or not.
The Underground Comedy Informer Dispatch #1: Statements (and Questions)
Statements
These truly are the building blocks of scenework. Without statements, declarative statements, the scene does not go forward. This may seem counter-intuititve to the way that normal conversation goes, and that's probably true. We, however, improvisers, are not having normal conversations, so different guidelines are followed.
Statements can also be unspoken. This is something that many forget. Statements are frequently the conveyance for emotional states. An emotional response is just as valid a statement as a description of surroundings. Make statements. If you get nothing else from this, get that.
How Questions Can Be Statements
Hold on, you say. We make statements, we don't ask questions!
Yes, and no. Questions can be effective statements, if they are creative or vivid enough. For example, ask: "Why, again, have you sucked all the blood out of my pet goat?", not "So, what are you doing?" See, one is interesting, and involves many possibilities, where the other is far too open-ended.
Consider the popular handle (improv game) 'Questions Only'. This game requires questions be asked instead of making statements. I, and fellow iCu player Larry, played once for three hours as we drove through Connecticut. Not one statement made. And we were not allowed to ride with that group of friends ever again.
These truly are the building blocks of scenework. Without statements, declarative statements, the scene does not go forward. This may seem counter-intuititve to the way that normal conversation goes, and that's probably true. We, however, improvisers, are not having normal conversations, so different guidelines are followed.
Statements can also be unspoken. This is something that many forget. Statements are frequently the conveyance for emotional states. An emotional response is just as valid a statement as a description of surroundings. Make statements. If you get nothing else from this, get that.
How Questions Can Be Statements
Hold on, you say. We make statements, we don't ask questions!
Yes, and no. Questions can be effective statements, if they are creative or vivid enough. For example, ask: "Why, again, have you sucked all the blood out of my pet goat?", not "So, what are you doing?" See, one is interesting, and involves many possibilities, where the other is far too open-ended.
Consider the popular handle (improv game) 'Questions Only'. This game requires questions be asked instead of making statements. I, and fellow iCu player Larry, played once for three hours as we drove through Connecticut. Not one statement made. And we were not allowed to ride with that group of friends ever again.
Tuesday, September 2, 2008
Beginning to Unfold
It started out as an idea, then begins to blossom into something tangible that all can enjoy. The most important thing to a show, particularly improv is... the audience. Which is what I want to focus on in the upcoming months of the iCu.
Still in its beginning, I'm already starting to see something that I haven't seen in a long time from a group... passion. Ideas are slowly being brought together, as well as glimpses into the foreseeable future of the iCu.
Slowly but surely our formats and collective thoughts about a successful show will be placed in front of a LIVE audience, the greatest form of constructive criticism. I'm excited to be a part of this. And I know Seamus, Tom, and Amy feel the same way.
Too bad we didn't start this 8 years ago. Who knows where we would be today?
Still in its beginning, I'm already starting to see something that I haven't seen in a long time from a group... passion. Ideas are slowly being brought together, as well as glimpses into the foreseeable future of the iCu.
Slowly but surely our formats and collective thoughts about a successful show will be placed in front of a LIVE audience, the greatest form of constructive criticism. I'm excited to be a part of this. And I know Seamus, Tom, and Amy feel the same way.
Too bad we didn't start this 8 years ago. Who knows where we would be today?
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